Hana

A hana is a person in the second adventure, from puberty to childing or tertoning.

When a gamester attains puberty, her friends and doulas throw her a Sentinel Party. She also chooses an orber who will be custodian of her stem cells and berries. Usually it is the same orber who has looked after her from brith. The sentinel is fitted by the orber, and everyone celebrates her levelup. SHe now has access to the baths, and therefore, can begin her romantic, emotional life.

The First Challenge
A hana must now choose her next challenge. Most, about 90 percent, choose foresting. The rest choose either to be silleros or tellaks. A few may complete more than one challenge. All hanas, regardless of their challenges or karma, live in the hana stacks, dormitories on the edges of the basha. Doulas continue to watch the hanas, although now the ratio is about one doula for every two or three hanas. Under the doula’s guidance they gather biomass and learn about the forest and its denizens.

The Second Challenge
The nest challenge is carouseling. When the hana has come to a point where she’s ready, usually in the late teens or early twenties, she will tell her friends, and they will throw her a Thola Party. Everyone gives her designs for a thola or memory bag, and she chooses the best and prints it out. Then she packs a small bag of essentials (like a selection of stem cells). Traditionally she begins her journey with a visit to Zigsa's Nest then she hits the road for the Astrocities or for the Zero Margins. Here the hanas’ only duty is to watch, learn, pick up friends, interact, fall in love, play petty group politics and admire their buffed elder tertons (some of whom might be, say, the children of their favourite doula and are thus vaguely known to them). The hanas learn the basics of the terton’s work but don’t really participate: their job is to provide admiration and youthful energy. They also get romantically involved with each other and have stormy affairs. This goes on till the mid twenties, whe the constant emotional rollercoastering becomes exhausting. Also life in space or on the Zero Margins is quite hard, even if exciting, and people start longing for flowers and leisurely baths. Many (but not all) then go into broody mode, looking for a friend to child with.

The Third Challenge
Ninety eight percent of all hanas will child. The childers recruit doulas from the outgoing tertons who want to return to the Green Zone, and all of them move to the basha of their choice. The childer still remains a hana, just as the few who don’t child are also hanas. In fact a non-childing hana might in theory become a terton without ever returning to the Green Zone. When the child is weaned, or the hana has accumulated enough karma to hit the red range of the karmarang, the Terton Adventure begins. It is marked by a Levelup.