Circle of Games

The Circle of Games is the second living circle around the Hub, after the Circle of Love. It is where children go when they have been weaned, and the transition is very important and solemn, although of course the child may have visited the Circle with her doulas before. The Weaning Ceremony marks the child's entrance into the second phase of her kochanhood.

Architecture
The Circle is of course larger than the Circle of Love, as it contains and encircles it. There are two main features of the Circle: the doula houses, where most of the doulas live, with adjoining food courts supplied by the crackerbox, and the game fields. Senior doulas who intend to become shinzos may take stacks of their own, but this entails a long trackle ride to report for duty, so they usually defer it at least until their kochan is weaned.

Games
The game fields are the biggest feature of the Circle: they are laminar 3D fields that project images upwards onto the air. various games are available for the kids to play: they are usually sim games of some sort, like Forest Panic or Reef Wrangler. The kids' performance on these games are watched and encouraged by seniors who may give them helpful tips. Although many of the games appear to be pure silliness, they often have a cunningly hidden purpose, such as Colour Twister which helps coordination, or Butterfly Ballet which teaches them about flight dynamics. Making games for kids is a very high karma task, and since anyone can play them, adults often do, for instance, a spacer might play Butterfly Ballet in her bubble just to reconnect with the basics fo her art. the sheer fun of these games has been found to be the most effective teacher, and of course whiz kids are eventually rewarded int eh reeal world when their seniors welcome them into work groups. Few kids show up for work without their past performance having been discussed and picked over and evaluated by all her seniors. It can be daunting, but it also cuts to the chase.